Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected Television Success

The Fallout TV series is back to streaming services, and it's safe to say that viewers were pleasantly surprised by the excellence of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing various facets of the gamer's journey.

There was vault-dweller Lucy, trying to do the right thing and discovering that the ruined world made that incredibly hard; Max, the militant faction new recruit, who starts challenging his cult's dogma and creates significant chaos in mechanized battle suit; and the Ghoul, a fan-favorite figure who has long since lost any sense of morality out in the contaminated wastes.

Building Anticipation for Season Two

The show's first season ending revealed key information about those responsible for the atomic conflict that trapped a group of people in underground vaults for centuries. It also raised numerous mysteries unanswered for the upcoming chapter – and, on this occasion, hopes are significantly higher.

“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.

“Going into the initial season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so this time people are arriving with more excitement and different expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, despite the fact that it was technically flawed at launch.

“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much rewarding to bring into the show.”

In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its makers insisted on authentic items and locations were fabricated, echoing the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to appear as if it’s real.”

Indeed, virtually each creature you see on-screen is physical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are brought to life with puppets, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is crafted by accomplished storytellers who are also longtime fans, alongside the game developers behind the source material. This mutual respect for the universe is apparent in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This approach will allow for a altered weekly discussion, a dynamic the showrunners themselves are eager to engage with.

“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”

Kelly Pace
Kelly Pace

A seasoned lifestyle journalist with a passion for uncovering inspiring stories and trends that enrich everyday life.